Indoor Volleyball Rules - Winter Season 2024-2025
SCHEDULE: 7-8:30pm Wednesdays September 18 2024 to February 12, 2025.
There are 2 courts each with
1x 90min time slot
Each team will have a 1 match per week.
GAME TIME/WARM-UP/TIMEOUTS: Each team requires a minimum of 4 players on-site no later than 7pm to help setup and avoid forfeit. Upon mutual agreement of your Captains, you may start right away or use part of your 90mins for warm-up. Each team will have one 30sec timeout per set for a max total of three per match. Please DO NOT use balls for warm-up in the parking lot.
SELF-REGULATION: This league puts fun at the forefront. Coaching each other and/or the other team is highly encouraged, so we can learn new skills and progress. If you catch yourself in violation of any rules, call yourself or your own teammates out to avoid any conflicts
NUMBER OF PLAYERS: Maximum of 6 players can be on the court at one time. There is no maximum limit on the amount of team members on your roster. Minimum number of original roster players to play a game is 4.
DROP-INS vs SUBS: Drop-ins are not allowed. Every player must be registered before they play. Substitutions are allowed to rotate into the game during a side-out.
FORFEITS: When teams have less than 4 roster players, they will be forced to forfeit that game. Don't do it. There is only room for 4 teams in this league, so we want teams that are eager to play and can commit. If you have no choice but to forfeit, as a courtesy, please give 24hrs notice to your opponent. There is an Availability tab in your TeamSnap account to forecast your attendance. Upon mutual agreement of Captains, teams may mix to accommodate exhibition play.
START OF GAME: A Rock, Paper, Scissor match will be used to determine which captain has choice of service or side.
GAME CLOCK: The gymnasium clock above the lobby door is the game clock, or the red stereo if the gym clock is wrong. All matches MUST cap at the scheduled time, however, you may start early if time and space permits. Whatever the score in whatever game teams are in when the game clock expires, that will be the final score for that game and the match will be decided upon that.
RALLY GAME: All games will play using All-Rally Scoring Rules. Best of 5 sets wins the match. Each game will play to 25, teams must win by 2 and there is no cap. If there is a 5th set, the cap is 15 or the end of the game clock, whichever comes first. In the rally game, points will be awarded on both the service and serve receive side. If the time expires during a "rally", the team with the most points at this time will be given the game. Each game win = 1pt (e.g. 1st game win, 2nd game loss, 3rd game win = 2pts).
GAME EQUIPMENT: BUMP Volleyball Club will provide balls, and score keep equipment. Nets and posts will be made available by the school. It is every player's responsibility to arrive on time to help set-up and tear-down the courts, while maintaining the integrity of the equipment.
CONTACT WITH THE NET: In interest of keeping players safe and games moving along, a point will be awarded to the other team if you make contact with the net during a play at the net.
OTHER RULES:
•A serve IS allowed to make contact with the net.
•The width of the service area is sideline to sideline. At the moment of contact during a serve, the server may take only one step beyond the line, due to the size restrictions in this gym. After the hit, the server may step or land inside the court.
•The serve may not be blocked or spiked.
•In the name of sportsmanship, rotation will be required after 5 consecutive serves per one player.
•Each team is allowed a maximum of three hits to return the ball. A defensive block does not count as one of the hits.
•A ball may touch various parts of the body to count as a hit.
•Captains must call for a timeout or substitution before the serve.
•If players are out of rotation after the ball is served, the team at fault will lose the point.
•At the first hit of the team (i.e. serve receive), the ball may contact various parts of the body consecutively provided that the contacts occur during one action.
•A blocker may touch the ball beyond the net, provided that the blocker does not interfere with the opponent’s play (i.e. set) or attack hit.
•A player is at fault if they touch the ball or the opponent in the opponent’s space (ball has not broken the plane of the net) before or during the opponent’s attack hit.
Faults or Side Outs include:
•Out of bounds or outside the court lines (contact with the lines is still fair)
•Contact with the outside of the antennae, contact on the inside is still fair
•Contact with the ceiling and/or basketball equipment
•Four hits
•Double hit during second (set) or third contact
•A player hitting the ball two times consecutively
•Back-row attack. A back-row player must take-off from behind the 10’ line before contacting the ball. After contact, the back-row player may land within the front zone.
•Catch/throw/lift or carry (guiding the ball instead of hitting it)
•Breaking the plane when ball is not on your side
•Player’s foot completely crossing over the center line
Other BC Volleyball rules apply, unless otherwise mentioned.
Skill Levels
Our programs play at the following levels of play:
Recreational - all skill levels including little or no experience
Competitive - high school and/or college experience
For the 2024-2025 season, there are a maximum 4 teams due to space. Pending registration results, all skill levels maybe evenly distributed to balance the level of play. If there are enough registrants to create 2 rec and 2 comp teams, this is what we'll will strive for.